Takuzu

Place 0s and 1s so no line breaks the rules. Every puzzle here is solvable one line at a time, with no guessing and exactly one solution.

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The board and the three rules

The grid is N×N, and N is always even — 6×6, 8×8 or 10×10 depending on the level. Each square holds 0, 1, or nothing yet.

The same digit is never allowed three in a row, each row and column holds exactly half 0s and half 1s, and no two rows may read alike — nor may two columns.

Controls

Adding a second gesture where there is no branching action would only give you more to remember, not more to do.

Sizes, levels and the Daily

LevelsSizeStarting digits
1–206×650% → 31%
21–608×845% → 28%
61–10010×1040% → 27%

The no-guess promise, and Hint

Every puzzle here can be finished with three techniques, and no others. A run of three squares with two matching digits and one gap forces that gap to the opposite digit. A line where one digit has already filled half its squares forces every remaining square to the other digit. And a line with only two undecided squares, needing one 0 and one 1, is settled by comparing it to a finished line in the same direction that already matches everywhere else — the no-duplicate rule allows only one of the two arrangements.

A puzzle is only used if repeating those techniques settles the entire grid — never guessing, and never leaving two arrangements both legal. That also means the solution is unique.

Sudoku keeps Undo because placing a number there erases pencil notes in the same row, column and box, and a single tap cannot bring them back. Takuzu has no notes to lose, so that reason never applies here.

Violations, not answers

Violations are shown at all times, one per rule. Three squares in a row sharing a digit are marked the moment the third one lands. A digit that has already passed half its row or column is marked before the line is even full — once it passes half, that line can no longer be completed legally. And two finished lines in the same direction that read alike are both marked, but only once both are actually full.

Because there is nothing here to remember across boards, this game keeps no settings of its own.

Tips

Questions people ask

Is there a timer while I play?

No clock is shown during play. Time is recorded quietly in the background and appears on the results screen and in your statistics.

Can I lose a puzzle?

No. There is no mistake limit, no lives and no game over — you can tap a square as many times as you like.

Are hints limited, or do I need to watch an ad?

Neither. Hint is unlimited and free, and no game feature is ever behind an ad or a purchase.

Why is there no Undo?

Because every tap is already reversible. A square cycles through 0, 1 and empty on its own, so Undo would just be a second way to do what one tap already does.

Do I need an internet connection?

The Android app generates every board on your device, so it plays from the first launch with no connection. The browser version needs to load the page once, and then the game itself runs in your browser.

Can a puzzle have more than one solution?

No. A puzzle is only used if the techniques above settle the entire grid, which also guarantees the solution is unique.

Everything described here is implemented in the open: read the source code on GitHub.