Minesweeper

Open every square that has no mine. Your first tap is always safe, and every board here can be finished by reasoning — you will never lose to a coin flip.

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The board, and how you win

Each square either hides a mine or does not. When you open a square it shows how many mines sit in the eight squares around it; a square with none shows nothing at all and opens its neighbours automatically.

You win the moment every square without a mine is open. Flags are a tool for you — how many you placed, and where, has no effect on winning.

The first tap, and the no-guess promise

This is the central design decision of this Minesweeper.

Mines are placed after your first tap, and never on that square or the eight around it. So the first tap always opens an area rather than ending the game.

Then the board is checked: starting from what your first tap revealed, a solver tries to finish it using only the numbers on screen. A layout it cannot finish is thrown away and rebuilt.

Losing to luck betrays the player’s skill. The promise here is simple: play correctly and you will win. That is why an Undo would empty the game out — see below.

Controls

Difficulty, and what is counted

DifficultyBoardMinesDensity
Easy9×91012.3%
Medium12×122517.4%
Hard14×185019.8%

Hint, and why there is no Undo

Sudoku has both Undo and Hint, Sliding Puzzle has only Undo, and Minesweeper has only Hint. The shared rule is that every game gets free, unlimited help in a form that does not hollow it out — not that every game gets the same two buttons.

Tips

Questions people ask

Can the first tap hit a mine?

Never. Mines are placed after that tap, avoiding the square you tapped and its eight neighbours, so your first tap always opens an area.

Will I ever have to guess?

No. Every board is checked with a solver before you play it, and a layout that cannot be finished by logic alone is rebuilt.

Why is there no Undo?

Because nothing here is decided by luck. If opening a mine could be taken back, the choices that make up the game would stop mattering. Retrying the same board is instant and free instead.

Do flags matter for winning?

No. You win by opening every square without a mine. Flags are there to help you think and to make chording possible.

Is there a timer?

Not during play. Time is recorded and shown afterwards, along with your win rate and fastest clear.

Everything described here is implemented in the open: read the source code on GitHub.

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