The tile set, and how you win
Tiles sit stacked in tiers on the board, each one occupying a small footprint that can overlap its neighbours from tier to tier. A tile can be taken once nothing rests on top of it and its left or right side is open — that is the whole rule for what is available to play.
You win by taking every tile off the board. There is no way to lose here: getting stuck posts a quiet notice rather than ending the game, and what that notice offers is covered further down.
- A board can hold up to 144 tiles: 34 regular faces with up to 4 copies each, plus 4 flower faces and 4 season faces with exactly 1 copy each. Smaller levels deal a partial set from those same faces.
- Two tiles are taken together when they match. A regular tile matches only its own face out of the 34 — dots only with dots of the same number, a wind only with the same wind, and so on.
- Any flower matches any other flower, and any season matches any other season — matched as a group rather than face for face.
The 34 regular faces split into 27 number faces across 3 suits of 9, plus 4 winds and 3 dragons. Group matching is why flowers and seasons work differently: with only 1 copy of each of those 8 faces, no single face could ever find its own pair, so the whole group stands in for it instead.
Taking tiles
- Taking a tile is two taps: tap a tile that can be taken to select it, then tap a matching tile that can also be taken, and both are removed.
- Tap a takeable tile that does not match, and the selection just moves there instead of the first tile — a mismatched tap is never treated as a mistake.
- Tap a tile that cannot be taken — one still covered, or closed in on both sides — and nothing happens at all: no sound, no vibration, no message.
- Tap the selected tile again to clear the selection.
This quiet handling matches the rest of the collection: a tap that is not a legal move is simply not a move, never a mistake to be flagged.
Ten layouts, proven clearable before you see them
Boards are built from 10 fixed layouts, and a layout is only added to the game after a search has proved it solvable — a layout that cannot be fully cleared never ships, because that would be a defect in the layout rather than an unlucky board.
That same search records one complete clearing order as a witness, kept alongside the layout and replayed later to confirm the guarantee still holds. Because the proof is done ahead of time, generating an actual board never has a failure state — it always returns something you can play.
- All 10 layouts are built for a portrait screen and use at most 8 columns.
- The daily board always uses one fixed layout: a vertical turtle shape, 5 tiers, the full 144-tile set.
- The same seed always deals the same board. A level uses its own level number as the seed; the daily uses the date.
- Boards are built backwards: a search removes matching pairs from a full layout until it is empty, and tile faces are assigned to that removal order afterwards — so the board you are handed is already a solved puzzle, run in reverse.
In practice, the search that builds a board finishes in about as many steps as the layout has pairs to remove — 72 for the full turtle board — comfortably inside its limit, and the fallback to a layout’s pre-verified witness order has not had to fire once in testing.
The 100 levels
A level number alone decides its layout, tile counts and seed — there is no separate content pipeline, so anyone playing level 63 is playing the exact same board.
- Difficulty climbs on three things together: tile count, how many tiers they sit in, and how many faces are dealt as a full 4-of-a-kind instead of a plain pair — reading which 2 of the 4 identical tiles to pair up first is the real difficulty, more than raw tile count.
- Levels unlock in order, from 1 to 100. Any unlocked level can be replayed, and it always deals the identical board.
- The last band, levels 90–100, is the full standard set — all 34 regular faces dealt as 4-of-a-kind, with no plain pairs left at all.
- Your best time is kept per level, not as one all-time record — a 24-tile board and a 144-tile board are not the same race.
| Levels | Tiles | 4-of-a-kind faces | Pair faces | Bonus tiles |
|---|---|---|---|---|
| 1–8 | 24 | 0 | 12 | none |
| 9–16 | 36 | 3 | 12 | none |
| 17–25 | 48 | 6 | 12 | none |
| 26–35 | 60 | 9 | 10 | 2 flowers, 2 seasons |
| 36–45 | 72 | 12 | 10 | 2 flowers, 2 seasons |
| 46–56 | 84 | 15 | 10 | 2 flowers, 2 seasons |
| 57–67 | 96 | 19 | 8 | 2 flowers, 2 seasons |
| 68–78 | 108 | 23 | 6 | 2 flowers, 2 seasons |
| 79–89 | 120 | 26 | 4 | 4 flowers, 4 seasons |
| 90–100 | 144 | 34 | 0 | 4 flowers, 4 seasons |
The daily board
- One board a day, the same for every player.
- Always the largest size: the vertical turtle layout, 144 tiles, the full standard set. No weekday is quietly easier or harder than another.
- The last 30 days stay open, so a day you missed is still there to play.
- No streak is counted or shown, so skipping a day costs you nothing.
- The daily and whatever level you have in progress are held in separate slots, so finishing one never overwrites the other.
Getting stuck: Undo and Hint
When no tile on the board has a match left to take, the game does not end. It posts a quiet notice beside the board, never an overlay across it, and offers exactly two ways forward: Undo and retrying the same board from the start. Both are free and unlimited.
There is no reshuffle and no "new board" offered instead. A level number, or a daily’s date, always means the same board — shuffling what is left, or dealing a different layout for the same level, would break that. So a stuck board only ever gets Undo and a retry, never a fresh deal.
- Undo is unlimited and free. It returns the last matched pair, tiles included — if taking that pair revealed what was underneath, taking it back covers that up again, the same way Klondike lets you take back a flip.
- Hint is unlimited and free. It points at one matching pair that can be taken right now. It never plans further ahead than that single move — deciding whether to take it is still the game.
- How many hints you used is shown on the result screen, as a fact about the run rather than a cost.
- Neither help is ever placed behind an ad or a purchase.
A stuck board is not a fact that gets saved. It is worked out fresh from whatever tiles remain, so restoring a saved game reports the same status it would have live, and nothing about being stuck survives past the tiles themselves.
Reading the board
- Look at tiers before faces. A tile buried under 2 or 3 others is not available yet no matter how common its face is, so plan around what is actually open rather than what looks close together.
- A face dealt as a 4-of-a-kind is a small trap: taking the wrong 2 first can leave the other 2 boxed apart from each other for a long time. Check both possible pairings before committing to either.
- Flowers and seasons are the most forgiving tiles on the board, since any two from the same group count as a match — clearing them early can open a tier without needing a specific face to show up.
- Since Hint costs nothing and never runs out, there is no reason to save it. Using one just to check whether a move exists costs you nothing beyond the count shown at the end.
Questions people ask
Is there a timer while I play?
No clock is shown during play. What you see on screen is the number of tiles left. Elapsed time is recorded quietly and appears on the result screen and in your statistics.
Can I lose a board?
No. There is no defeat state in this game. Getting stuck posts a quiet notice with Undo and a retry, both free and unlimited, and the board never ends against you.
Are Undo and Hint free?
Yes, both are unlimited and free. No game feature here is ever behind an ad or a purchase.
Do I need an internet connection?
The Android app generates every board on your device, so it plays from the first launch with no connection. The browser version needs to load the page once, and then the game itself runs in your browser.
Do flowers and seasons need to match exactly, like the numbered tiles do?
No. Any flower tile matches any other flower tile, and any season tile matches any other season tile — the 4 faces in each group count as one match rather than 4 separate ones.
Can I get a fresh layout for a level I am stuck on?
No. A level number, or a daily’s date, always deals the identical board, so there is no reshuffle or new-board option — only Undo and retrying the same layout, both free and unlimited.