Solitaire

Build the four foundations from ace to king. Nothing here is filtered: unwinnable deals are dealt like any other, and the win rate in your statistics is the honest number that follows from that.

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The table, and how you win

One standard 52-card deck, no jokers. Seven columns hold 28 cards between them — one card in the first column, seven in the last — and only the top card of each column starts face up. The remaining 24 cards are the stock, and what you turn over from it lands face up on the waste.

Above them sit the four foundations, one per suit. You win when all four are built from ace to king.

A card carries its rank in the corner and one suit symbol in the middle, and nothing else. Traditional pip layouts and court-card art were both built and then removed: at the size a column of overlapping cards leaves on a phone, they added density rather than realism. Suits are told apart by shape, with red and black as a second signal rather than the only one.

Controls

Where a card may go

The lit destinations are the rule made visible. If nothing lights up, that card has nowhere to go — which is an answer, not a fault.

Moves, time and the Draw setting

Undo, Hint and finishing the game

Both are unlimited and free, and neither sits behind an ad or a purchase.

OrderThe move Hint prefers
1A move that turns a face-down card over
2A move to a foundation
3The waste onto a column
4A useful move inside the tableau
5Drawing from the stock

Hint does not promise a win. It names a sound legal move, not a proven path to the end. Water Sort’s hint is a different thing — there a solver really has proved the rest of the board — and each game’s wording says which kind you are being given.

Why some deals cannot be won

Klondike has always had deals that cannot be won, and this one does not filter them out. Screening would mean solving a deal before dealing it, which does not fit in the generation budget of a cheap phone — and a guarantee we cannot keep is worse than the honest version. Minesweeper’s no-guess promise is different because it can be built into the board rather than tested for afterwards.

So your statistics show a real win rate against unscreened deals, and the daily deal can be a losing one too. That is a record, not a fault.

Questions people ask

Can every deal be won?

No. Klondike deals include unwinnable ones and this game does not screen them out, which is exactly why the win rate it shows you is a real number.

Does a retry give me the same deal?

Yes. The deal comes from a seed, so a retry is the same cards in the same places — which is what makes a second attempt worth anything.

How many times can I go through the stock?

As many as you like. Turning the waste back over is unlimited, and there is nothing to buy that would change that.

Does switching Draw 1 to Draw 3 restart my game?

No. The setting applies from the next deal and leaves the game in progress alone.

Is there a score?

No. Moves and time are recorded and that is all. Points would turn a quiet game into a race.

Will Hint get me out of a lost deal?

Not always. It shows the soundest legal move available, not a proof that the deal can still be won.

Everything described here is implemented in the open: read the source code on GitHub.