Quick Math

Answer 10 questions on the keypad and the level is cleared. There is no time limit and no penalty for a wrong answer — the same question simply comes back, and you type it again.

Play in your browser About Simple Games

The question, and how you win

A question is a single line of digits and signs — 7 + 8 = ? — with a keypad under it. You type the answer, and a counter in the top bar says where you are in the set: 3 / 10.

A level is 10 questions, and it is cleared once all 10 have been answered correctly. Questions cannot be skipped — you stay on one until it is right — and there is no game over. Every set you start can be finished.

The questions carry no words at all. They are built from digits and the six signs + − × ÷ = ?, which mean the same thing in all 14 languages the app ships in, so a question reads identically whatever your language is set to. The progress counter is on screen because how much is left is a fact; it is not there to hurry you.

Typing an answer

The keypad is 0–9 plus one key that deletes the last digit. There is no minus sign and no decimal point, and that is not a limitation the game works around: every answer is a whole number of 0 or more, because no question is built that could need anything else.

Judging by digit count is what keeps the tempo, and tempo is most of what a drill is for: an OK button would make a 1-digit answer 2 taps and add 10 taps to a level. The cost is real and worth saying plainly — a 1-digit answer is judged the instant you mistype it, with no room to take it back. That is only affordable because a wrong answer carries no penalty and the same question comes straight back.

Wrong answers, and the help you get

A wrong answer clears what you typed and puts the same question back on screen. The game counts it, and counting it is the whole of what happens.

There is no penalty of any kind. No time is taken away, no questions are added, and a level cannot be failed. The game does not scold you either — no warning tone, no vibration, no red flash. Your input disappears and you can type again.

Neither the clock nor the wrong-answer count is shown while you play. Both are recorded and appear when you finish, and in your statistics. A wrong answer is not signalled by colour either — the input clearing is itself the message.

The three shapes of question

Every question takes one of three shapes. Which of them can turn up depends on where you are on the ladder.

ShapeExampleAnswer
Straight calculation7 + 8 = ?15
Missing number7 + ? = 158
Chain of three terms12 + 7 − 9 = ?10

What guarantees all of this is that a question is only ever assembled in a form that satisfies it — nothing is generated and then thrown away. The tests confirm that across a wide deterministic sample of every level, 200 draws each, which is a check rather than an exhaustive proof, and the difference is worth stating. The one exception is the uniqueness of a missing number: for every question in that sample it is tested against every value the keypad can enter, 0–999.

The 100 levels and the Daily Challenge

Levels run 1–100 and unlock in order — clearing one opens the next, and that is the only condition attached to any of them: no game feature is ever behind an ad or a purchase.

Any level you have unlocked can be picked again at any time, and it is always the same 10 questions. Every set is built on your device from a seed tied to its number, so level 37 is the same level 37 for everyone, and nothing has to be downloaded to make that true.

LevelsWhat you are askedHow the numbers grow
1–20Adding and subtracting1 digit and 1 digit → 2 digits and 1 digit
21–40Times tables2–9 × 2–9 → 2 digits × 1 digit
41–60Dividingthe times tables backwards → 2 digits ÷ 1 digit
61–80Missing numberadding and subtracting → multiplying and dividing mixed in
81–100Mixedchains rise from 0 to 1/2 of the questions

Those five names are also how your statistics are grouped. Each band keeps its own sets played and cleared, fastest clear, wrong answers in total and total play time, and the daily is counted in a section of its own, so a 20-question day never competes with a 10-question level for a record. Beside them the game keeps how far up the ladder you have reached and how many levels are finished — and no score at all, anywhere.

Getting faster

The one record a level keeps is time, so improving it is about removing hesitation rather than rushing. Most of what follows is simply knowing in advance what a question can and cannot be.

Questions people ask

Is there a time limit?

No. There is no time limit and no way to run out of time. Your time is recorded quietly and shown when you finish and in your statistics — never while you are working.

What happens when I get one wrong?

What you typed disappears and the same question comes back. It is counted, and nothing else happens: no time is taken away, no questions are added, and a level cannot be failed. There is no warning tone and no buzz either.

Why is there no Hint?

Because doing the calculation is the game. Anything that pointed at the answer would take the whole of it away, and in a question with one step in it, showing the working is showing the answer.

Why is there no OK button to confirm my answer?

So that a question costs one tap per digit and no more. An OK button would make a 1-digit answer 2 taps and add 10 taps to a level. The cost is that a 1-digit answer is judged the moment you mistype it, which is affordable only because a wrong answer carries no penalty and the question comes back at once.

Can I stop in the middle and come back?

Yes. A level and a daily are saved in separate slots, so stopping at question 7 means resuming at question 7. Digits you had part-typed are not kept, so that question comes back with an empty blank.

Do I need an internet connection?

The Android app builds every question on your device, so it plays from the first launch with no connection. The browser version needs to load the page once, and then the game itself runs in your browser.

Everything described here is implemented in the open: read the source code on GitHub.