FreeCell

Build all 4 foundations from ace to king. All 52 cards are face up from the first moment, so nothing here is hidden from you — which is why the help you get is unlimited free Undo and deliberately not a Hint.

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The table, and how you win

One standard 52-card deck, dealt one card at a time across 8 columns from left to right — so the first 4 columns hold 7 cards each and the last 4 hold 6. Every card is face up. There is no stock to draw from and nothing to turn over: it is the only card game here that never puts a card face down.

Above the columns sit 4 free cells and the 4 foundations, 8 slots on the same grid as the 8 columns below. You win when all 4 foundations are built from ace to king, one suit each.

Klondike deals cards face down and keeps a stock in reserve. FreeCell has neither, so everything that decides this deal is in front of you on move 1. That difference is the reason the two games offer different kinds of help.

Controls, and where a card may go

Tap a card to pick it up, then tap where it goes. While you are holding a card, every place it may legally land lights up — the rules are shown rather than memorised. There is no drag and drop.

Tap a card you are already holding and it goes to its foundation, if it can. Tap somewhere it cannot go and nothing scolds you: the selection moves to whatever movable card is there, or it simply clears. No error sound, no buzz.

Moving more than one card at once

A run of cards already in order — descending, colours alternating — travels as one. Tap the topmost card of the run and the rest comes with it, and however many cards it carries, that is 1 move.

How many you can carry is not a fixed number. It is exactly the number you could have carried by hand, one card at a time, through the cells and columns standing empty: (1 + empty cells) × 2^(empty columns). Moving a run is shorthand for that shuffling, never a power beyond it.

One catch surprises almost everyone: an empty column you are moving into does not count towards the doubling. The doubling comes from parking half a run in an empty column and picking it back up, and a column that this move is about to fill cannot also be the staging area. With all 4 cells empty and 1 empty column, you can carry 10 cards onto a card — but only 5 into that empty column itself.

Empty cellsEmpty columnsCards you can carry
001
203
405
318
4110
4220

That number is never printed on screen. Pick up a run longer than you can carry and nothing lights up anywhere — the absence is the rule answering you. Empty a cell, or clear a column, and the same run suddenly has somewhere to go.

Dead ends, Undo, and why there is no Hint

FreeCell can be played into a dead end. Fill all 4 cells with cards that fit nowhere and the board stops with cards still on the table — there is no stock to turn, so nothing will loosen it. The game says so once, quietly, beside the board: No moves left. Every cell is full and nothing fits. Undo a move, or take a new deal. It does not throw a warning over your game and it does not end anything.

Undo is unlimited and free. No game feature here is ever behind an ad or a purchase.

Sliding Puzzle and 2048 have no Hint for the same reason. Matching the feature lists across games would mean handing over the answer in exactly the games where finding the answer is the whole activity.

Deals, the Daily Challenge, and the numbers

Every deal is generated on your device from a seed, and the same seed is always the same 52 cards in the same places. That is what makes a retry exactly the deal you just lost. Nothing is downloaded and no content server is involved.

Deals are not screened for winnability. Nearly every random FreeCell deal is winnable in principle, but "nearly" is the honest word: no solver runs here and no guarantee is made, so a deal that cannot be won can come up. Minesweeper’s promise of a board solvable without guessing is a different kind of claim — that one can be built into the board rather than tested for afterwards.

Your win rate is shown next to the deals you played and the games you won, and it stays next to them. Deals are not filtered for winnability and a dead end is always possible, so that percentage is not a pure measure of skill — the two numbers it came from say more than it does.

Tips

Questions people ask

Can every deal be won?

Not every one. Nearly all random FreeCell deals are winnable in principle, but nothing is screened here and no solver runs, so an unwinnable deal can come up. That is also why the win rate in your statistics is a real number.

Why is there no Hint?

Because all 52 cards are face up. There is no hidden information for a hint to reveal, so showing you the next move would not be help — it would be playing the puzzle for you. Solitaire and Spider have hints because they genuinely keep cards face down.

How many cards can I move at once?

As many as your empty cells and empty columns could have carried by hand: (1 + empty cells) × 2^(empty columns), and an empty column you are moving into does not count towards it. The number is never shown — if a run is too long, nothing lights up when you pick it up.

What happens when I run out of moves?

The game says so once, beside the board, and then leaves you alone. Nothing ends against your will: undo as far back as you like, retry the same deal, or take a new one. All of it is free.

Can I take a card back off a foundation?

No. That is the classic FreeCell rule and this game keeps it, even though Klondike here allows it. Undo is what takes back a card you sent up too early, and Undo is unlimited.

Do I need an internet connection?

The Android app deals every board on your device, so it plays from the first launch with no connection. The browser version needs to load the page once, and then the game itself runs in your browser.

Everything described here is implemented in the open: read the source code on GitHub.